By | March 8, 2021

The Material Texture Loader is a 3ds Max script designed to quickly load in textures, create a material and apply that to your scene. It works well for a PBR texture workflow, but it can be used for any type of texture that needs to be loaded as part of a material.

Features

  • Texture channel regonition based on industry standard name filters and customizable names.
  • Create all required maps with correct gamma for each corresponding material channel.
  • Live material creation and editing, through intstant texure loading, channel assignment, material and map editing.
  • Link Mapping and Coordinates for all bitmap and triplanar maps of the same material.
  • Add and adjust advances map and parameter setups, like  Composite maps for AO and Bump maps, Color Correction map for diffuse, Mapping Channel, Real-world mapping size, Blur filtering, IOR and Material ID.
  • Easily apply materials to Selected object, Material editor or Drag and Drop functionality.
  • Choose between VrayCoronaRedshiftArnold, FStorm, Physical and Standard texture maps and materials.

Downloads: pls buy & support the dev!

UPDATED 9 march 2021

Filename: MTL 1.320 _ aeblender.com..zip

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https://www.file-upload.com/14mcmkttm8ld

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