You can now enjoy tessellation and displacement in both the viewport and Iray. Import a displacement map and marvel at the newly detailed silhouettes, or paint in your height channel to literally sculpt your asset in real time.This new mask effect allows you to blend by comparing the content of the current layer with the one from the layer stack underneath, similar to the Blend-if function in Photoshop. Combine it with the updated Seamless Material sample project to create tileable environment materials rapidly. The way this works is that any Substance file can be used as a material or alpha when painting and becomes aware of each stamp being drawn, and can react accordingly.
A simple example could be a grungy alpha that generates a unique shape with each new stamp, making each stroke totally unique.
The brushes can also be time-sensitive, fading out, changing color, morphing, or doing any kind of crazy thing based on how much time has passed since you started painting.
Smart Materials
Tear and wear, scratches and dust instantly appear where they’re supposed to.
Smart Masks
Apply the same mask preset on any type of object and have it adapt automatically.
Integrated 8K Bakers
Baking is where it all starts. Bake high quality maps in an instant directly within Substance Painter