Phoenix FD v3.05 For 3DS MAX 2013-18 Full Easy Crack Download Clean
sup! this is another plugin from crackers :D this one is also tested so I hope you wont run into any problems and make sure to buy it to support them :D but its really expensive. anyways, only download from my site only i post tested and working stuff :D
POWERFUL
Phoenix FD is an all-in one solution for fluid dynamics. Simulate fire, smoke, liquids, ocean waves, splashes, spray, mist and more.
ARTIST FRIENDLY
Built for 3D artists who want to create dynamic FX using quick presets, fast setup and intuitive controls.
INTERACTIVE
Preview and render interactively in the viewport. Adjust simulations on the fly.
CREATIVE CONTROL
Create all types of physically-based fluid effects with fast, flexible controls for rendering, retiming and refining simulations.
SMART INTEGRATION
Integrated seamlessly into 3ds Max and optimized to render with V-Ray.
COMPATIBILITY
Compatible with top industry tools such as Alembic, Krakatoa, Stoke MX and OpenVDB.
INTERACTIVE SIMULATIONS
Fine-tune simulations interactively in the viewport with Phoenix FD’s GPU-accelerated preview.
REFINE EXISTING SIMULATIONS
Add detail and increase resolution without changing simulation shape or behavior.
SIMULATION RETIMING
Speed up or slow down simulation playback. Perfect for slow motion effects.
CASCADE SIMULATIONS
Create a series of simulations that trigger and interact with each other.
CUSTOM EMISSION SOURCES
Use a wide range of emission sources including animated meshes, texture maps, particles and more.
VORTICITY
Simulate highly-realistic and complex vorticity effects with full control over large-scale vortex strength and ultra fine details.
TURBULENCE
Perfect for generating small wisps of smoke and steam.
PARTICLES
Render particles as bubbles, drops, points, or fog.
MESH & PARTICLES IO
Import & export mesh objects and particles to Alembic, Krakatoa, Stoke MX, XMesh and V-Ray proxy files.
OCEAN & BEACH WAVES
Seamlessly transition from procedural ocean to simulated beach waves.
INFINITE OCEAN
Seamlessly transition from detailed ocean surface simulations to infinite ocean waves (that never repeat.)
OPTIMIZED RENDERING
Render photoreal fluids and volumetric effects using V-Ray’s optimized Phoenix FD shader.
I cannot get the ‘Simulation’ license working!?.. apparently requires a USB dongle??.. Is there a workaround for this as I don’t want to just render static content??
even i have no idea what is this usb thing, may be try again? ask in our discord and fb group