MtoA is a plug-in for Autodesk Maya which provides a bridge to the Arnold rendering system from within the standard Maya interface.
Bug Fixes
MTOA-2106 – Converting aiStandardSurface or standardSurface to aiOpenPBR via Arnold menu did not remove the original shader
MTOA-1929 – Arnold Render View switches from USD camera on full update or changing to or from GPU
MTOA-2194 – Viewport renders not starting when using UFE cameras
ARNOLD-15704 – Long UFE camera paths creating very long ARV camera selector menu bar.
ARNOLD-15543 – Gamma icon in Render View doesn’t scale with DPI
ARNOLD-15082 – Isolate select icon is covering information in the ARV status bar
ARNOLD-15556 – clip_geo not fully working with instances of procedurals
ARNOLD-15828 – [GPU] Shadow artifacts with transmission or opacity
usd#2159 – User data errors with deformed meshes and subdivision
usd#2168 – Updated code calling SamplePrimvar following the changes in USD 24.08 affecting motion blur.
usd#2187 – Cannot override output image with Arnold product types
System Requirements
Maya 2023, 2024, or 2025
Windows 10 or later, with the Visual Studio 2019 redistributable.
Downloads: show love to dev by purchasing if you can afford it
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Filename: Arnold for Maya 5.4.8 vfxMed.rar
Official Discord : https://discord.gg/M2kqB4M9tG
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