By | November 19, 2024

DECALmachine is a blender addon, which through mesh Decals, allows for surface detailing in a very non-committal, non-destructive, UV-less way. As such it represents an alternative approach to hard surface texturing.
In addition DECALmachine has deep Trim Sheet support, and supports Atlasing, as well as Baking to facilitate exporting to game engines like Unity, Unreal Engine etc.

Decals can be projected, sliced, created from grease pencil or edges. They can be material matched, and you can easily create your own.
Trims can be easily placed, cut, manipulated or removed – all directly in the 3D view.

Check out the DECALmachine 1.8 Trailer too!

DECALmachine 2.11.2 works with Blender 3.6 to 4.1 !

Features
easily select Decals by parent object or by type
automatic material matching, parenting, normal transfer
two manual texture matching approaches
automatically organize Decals in collections
advanced Decal materials using emission, transparency and transmission
unlimited decal libraries + flexible asset loader layout
library visibility management and preset access from the 3d view
create all four Decal types directly in blender, including batch creation of Info Decals from folders of images
quickly adjust height, object or UV rotation, panel width and type, and much more using the convenient modal adjust tool
enforce default settings scene-wide and change them quickly in the DECALmachine panel in the sidebar
store Decal textures on disk or directly in the blend file
place Decals on flat surfaces and project or shrinkwrap them on curved ones
slice Decal panel strips “boolean-style”
or create them from grease pencil strokes or edge selections
use Panel Decals to cut the underlying mesh
benefit from parallax adding convincing depth to normal mapped Decals, even in realtime in Blender’s Eevee viewport
retain sharp details at all scales, independent of texture resolution, via UV-less object based detailing
take advantage of Decals being objects, by using modifiers like mirror and array
join and split Decals completely non-destructively to stay organized
hide Decal materials (incl. in Batch Ops and Hard Ops), textures and node groups to keep Blender clean
3 export approaches:
create and use Decal Atlases to efficiently export to deferred rendering engines like Unity HDRP, Unreal Engine etc.
utilize Trim Sheet detail to export anywhere, even forward rendering engines like Unity URP
bake Decals to their parent object’s UV space (not recommended due to unresolved Blender issues)
create Trim Sheets from existing texture sheets, or from Decal Atlases
place trims or remove them – directly in the 3d view in edit mode
cut trims into the mesh from oject mode using Trim decals
change, rotate, move and scale trims at any time
additional UV tools like Quad Unwrap, Box Unwrap, Mirror Trim and Stitch
109 Decals, 64 Trim Decals, 1 Trim Sheet and 2 Atlases included
7 example blend files to study
best documentation in the business 

MESHmachine is a blender mesh modeling addon with a focus on hard surface work without subdivision surfaces.

Fuse and Unfuse Surfaces, create Variable Fillets and Washouts, edit and fix Bevel geometry, Unbevel and Unchamfer, create and clean up Boolean Intersections and create perimeter loops, keep earlier mesh states around as Stashes and use them for Normal Transfers, flatten and straighten normals, symmetrize and mirror custom normals, and detail surfaces flawlessly using Plugs – incl. your own custom made ones.

MESHmachine 0.16 works with Blender 3.6 TO 4.2 !
Watch the trailer for an overview of all the tools in 0.6.
Or check out the written overview in the documentation.

Features
turn chamfers into fillets/bevels and back
change the width of a chamfer or bevel
create variable fillets and washouts
unchamfer and unbevel to go back to a hard edge
practically edit existing existing bevels
resolve tricky geometry overlaps in cases where two bevels meet
flatten multiple polygons based on another polygon or flatten a single polygon based on 3 vertices
flatten along a normal or flatten along edges
redirect chamfer flow by turning the corners
convert triangular bevel corners into quad corners
plug details into your mesh
build your own plugs and create/buy/sell plug libraries
stash objects or face selections, creating backups, that can be brought back or referenced by other tools, without cluttering the scene
conveniently add boolean modifiers (incl. split booleans), create automatic stashes when applying the mods, and easily duplicate or instance objects using booleans
cleanup applied booleans and create clean perimeter loops around their intersections
create flattened, straightend, and transferred custom normals
symmetrize meshes including their custom normals
turn mirror modifiers into real objects
loop select, sharp select and vertex group select, all using a single keymap
easily add wedges
best documentation in the business 

Downloads: show love to dev by purchasing if you can afford it

IF THE LINKS ARENT WORKING, THEN PLEASE ACT LIKE A GROWN UP AND MESSAGE ME/ COMMENT HERE OR ON DISCORD AND I WILL UPDATE THESE LINKS QUICKLY! MAKE SURE YOU DOWNLOADING PROPER FILE WITH PROPER EXTENSION LIKE .ZIP OR .RAR

Filename: DECALmachine v2.12.2 VFXmED.zip

Official Discord : https://discord.gg/M2kqB4M9tG

Recommended link below => FULL SPEED.

USE IDM FOR FASTER DOWNLOAD.

DECALMACHINE BELOW (USE BRAVE BROWSER TO DOWNLOAD)

https://www.file-upload.org/0u7wbku26gls

MESHMACHINE BELOW

https://www.file-upload.org/lskik86lhyzx

MIRRORS:

for mega and g drive links – contact admin.

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