SimpleBake is the definitive baking solution for Blender. In short, it allows you to simply bake PBR and other textures.
Blender provides a very powerful way to create complex PBR materials by using nodes. However, what should be a simple process of baking and exporting these materials for use with other software or systems (Substance Painter, Second Life, Sketchfab, Unity etc.) is surprisingly difficult.
SimpleBake aims to address this problem. SimpleBake is an addon / tool that provides a one-click solution for simply baking PBR maps from materials created in Blender.
However, SimpleBake isn’t just an add-on for PBR. You can easily bake all of the “traditional” Cycles bake modes, along with other kinds of specialist maps (Ambient Occlusion, Curvature, Thickness, Vertex Colours and Colour ID).
Traditional or “Cycles Baking”
Traditional Baking – Bake any of the “traditional” Cycles bake modes (Combined, Roughness, Normal etc). SimpleBake will handle all the node setup and a tonne of other things that make baking in Blender a pain. As many materials on your object(s) as you want.
Colour Space – Choose your colour space for baked images. Choose whether or not to use this colour space in your exported files.
General (apply to all baking)
Presets – Create and save your own presets and use them across your blend files.
Bake in the background – Queue up a number of different baking tasks to bake in the background while you continue to work in Blender. Each task can be given a name. When it’s finished, import the textures and/or objects into Blender.
Keep doing what you are doing – No new workflow to learn. No special node groups or materials to use. No limitations on the complexity of your materials. Just simple baking based on your existing workflow.
Special Maps – Bake a number of special maps including AO, Curvature, Thickness, Vertex Colours and Colour ID.
Auto export (baked maps) – Automatically export baked maps to external files.
Auto export (mesh) – Automatically export your mesh to external files (FBX or GLTF). The mesh will have materials applied that refer to your exported bake images, making importing it into another application or service easy.
Batch baking and folder organisation – Export your bakes and mesh to custom folders (created where you blend file is saved), and with custom batch names (which are included in the file names). Bake a complex scene in stages with ease, and never accidentally overwrite your baked maps again!
No limits on materials – Your object can have as many different materials as you want. SimpleBake will process them all.
Combine to one texture set – Bake multiple objects to a single texture set in exactly the same way was you bake anything else.
Smart UV handling – Use existing UVs, generate new UVs and generate atlas maps – whatever you need. Either restore your original UV maps after the bake, or leave the ones used for baking applied.
etc
SOME CHANGELOGS BELOW:
Version 1.9.8 (10 Feb 2025)
Upping max length of batch name from 20 to 50 characters
Version 1.9.7 (30 Jan 2025)
BUGFIX – Fixing a possible bug with DirectX conversion of normal maps
Version 1.9.6 (22 Jan 2025)
BUGFIX – The “Multiple objects to one texture set” option caused a crash when combined with Glossy/DirectX Normals bake types
Version 1.9.5 (22 Jan 2025)
“Copy objects and apply bakes” option now behaves as it used to, even if you enable the “Combine objects within export file” option as well. The only combining of objects will be done in the export file, and not within Blender
The code to create a material for the “Copy objects and apply bakes” option was inefficient and created multiple materials when baking to one texture set. All Copy and Apply objects from a bake with “Multiple Objects to One Texture Set” turned on will now share the same material (as they should have all along)
Version 1.9.4 (17 Jan 2025)
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Filename: SimpleBake_Current v1.9.8 vfxMed.zip – 1.1 MB
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