By | March 21, 2025

This is a procedural planet and terrain generation tool for blender! (developed on blender 2.83.11)

Down below is a instruction discription thats also added as a note in the files.

All images that don’t show a flat square plane are actually made on the round planet inside the atmosphere.

This tool comes with 2 blend files:

A procedural globe with a moon and mars in it’s orbit.
A terrain generator that is able to generate a square part of terrain in any scale.

It is able to randomly generate a seamless globe planet with continents, mountain ranges, deserts, snowy poles and actual 3D cities, forests and farm fields.

Its using a shader node that has 14 sliders to completely set up the scale and type of terrain or planet.

Both the planet and terrain generator use the same node setup

The terrains are generated using a procedural black and white displacement map, mixed shaders and adaptive displacement to create the polygons needed to create the required detail.

This tool is generating terrain using procedural noise, so you get a random result for every seed.

The location and shape of cities and forests are based on procedural noise aswell, but the skyscrapers, residential area, forests and farmfields are displayed using jpeg textures and displacement.

These textures and displacements are made with the assets from my modular city project.

the jpeg textures for the skyscrapers, residential area, forests and farmfields use several randomly mixed vectors to remove tiling effects and give the whole result a more organic look.

The atmosphere of the planet is a volume that creates the blue sky for renders from the surface and automaticly gets red when the sun is low.

The clouds are on 2 layers and use a procedural volumectric setup aswell

This tool can be used for:

High altitude renders (for airplanes for example)
Creating terrain for backgrounds
Seamless animations that go from low altitude into space
outer space renders
HDRI creation
baking a terrain displacement map (the displacement output has to be connected to the diffuse output and you would need to create a 2nd UVmap to bake it on).

The images are orginally 4K renders took about 15 to 20 minutes on a RTX2070 for the planet (the flat texture generator renders are much quicker)

The video features 1080p 32 sample frames that took about 1 minute and 40 seconds per frame

The images that orginally are 4K are possible on a system with 16GB ram

Downloads: show love to dev by purchasing if you can afford it

IF THE LINKS ARENT WORKING, THEN PLEASE ACT LIKE A GROWN UP AND MESSAGE ME/ COMMENT HERE OR ON DISCORD AND I WILL UPDATE THESE LINKS QUICKLY! MAKE SURE YOU DOWNLOADING PROPER FILE WITH PROPER EXTENSION LIKE .ZIP OR .RAR

Filename:SHC Procedural planet and terrain tool vfxMed.rar – 42.2 MB

Official Discord : https://discord.gg/M2kqB4M9tG

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