By | February 26, 2025

A simple operator to skin all vertices on the selected meshes to a bone on the active armature.

I made this because I often work with scenes where multiple mesh objects need to be skinned to the same bone, and doing it manually takes way too long.

The operator can be found in the Object menu in the 3D Viewport.

What’s New
Bug Fixes
Fixed a bug where vertex groups were being incorrectly mirrored.

Downloads: show love to dev by purchasing if you can afford it

IF THE LINKS ARENT WORKING, THEN PLEASE ACT LIKE A GROWN UP AND MESSAGE ME/ COMMENT HERE OR ON DISCORD AND I WILL UPDATE THESE LINKS QUICKLY! MAKE SURE YOU DOWNLOADING PROPER FILE WITH PROPER EXTENSION LIKE .ZIP OR .RAR

Filename:add-on-skin-mesh-to-bone-v1.0.2.zip – 3 KB

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