HairTG – Hair & Fur is a hair/fur texture generator for Substance 3D Designer (texturing) and a 3D hair card creation add-on for Blender 3.x. It enables to create real-time hair models, both texturing and modeling, based on hair cards. The texturing suite also comes with powerful automation and scripting tools enabling to batch generate or modify sets of textures.
You may join our Discord server for support and discuss with the community.
New in version 2.7.2
Updated the plugin to support PySide6 for Designer 14.
Minimum Designer version is now 12.1.1 and compatible up to 14.x.
New in version 2.7
This update is a general overhaul of the tools with new tutorials, dozens of updates in several areas of the texturing tools to improve ease of use, quick design start up and creation overall. The main changes are:
New tutorial videos for both the texturing and Blender modeling parts, taking things from the beginning and using the latest improvements and techniques provided in this update. All tutorial videos are now included in the purchase and may be watched online on supporting stores.
New parameter presets in the main Hair & Fur Substance enabling to generate startup designs and change various hair properties.
Reorganized parameters in the main Hair & Fur Substances to ease understanding and access.
Tiling overhaul: arranging the hair designs into a single PBR texture set for final export is now much faster and simpler, with updated components, updated tiling technique not requiring intermediate steps.
Reorganized package content, templates and sample files to use the updated components of this version.
Documentation of the main Hair & Fur Substance rewritten in large parts.
HairTG – Hair & Fur overall features
Substances
Create various hair style textures, including straight hair, wavy, curly and braids suitable for 2D and 3D applications in particular hair/fur cards.
Templates (startup files), Samples (design examples) and Presets (predefined Substance parameters) for quick design start ups.
A comprehensive set of tutorial videos and manuals guiding you through the parameters and usages.
Generation of multiple PBR maps: Mask, Alpha/Opacity, ID (grayscale and color), Depth (Height/Displacement), Color, Flow (Direction), Ambient Occlusion, Normal, Roughness, Root/Tip maps.
Tiling tools to arrange several PBR hair clumps with minimal effort into a single large map suitable to game engines/renderers.
Automatic variation generation enabling to derive hundreds of designs from a base one.
Multiple coloring modes, including the ability to color each hair independently based on a color source.
Three levels of hair clumping to handle many kind of hair structures.
Hair texture shaping through control points.
Ability to combine texture designs to create more complex ones.
Extensive depth variation generation along the hair length, from fully automatic to custom.
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