Features
All add-on functions can be enabled/disabled in the preferences
Industri Standard Keymaps
Alt Navigation – Navigate like in Maya (+ Tablet Navigation Mode)
Dbl-Click to Select Mesh Island
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Auto Delete – Instantly delete verts,edges and faces with no menu pop up with the Delete key image
Pivot Tool – Pivot Tool D in Object/Edit Mode that works similar to D in Maya image
Toggle Retopology – One Click Toggle Retopology Overlay + settings and tool Image
UV Tools
UV Toolkit Panel – A collections of tools for the UV editor
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Unwrap In Place – Unwrap Islands in place withoute packing it
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Sharp Edges From UV Islands – Add sharp based on UV Islands to fix shading on uv unwraped meshes. With the only UV Island Borders option it will not add any sharp edges to for example an uv seam on a cylinder.
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UV Cut – Cut an Island, works more similar to cut in Maya Shift X and X
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Pie Menus
Add Objects Pie – Faster way to add Mesh Primitivs, that also is automatically scaled relatively so it’s never too big/small on the screen Image
Workspace Pie – Switch Workspace Faster
Cursor Pie – Better Pie Menu on Shift S with better pivot functinality then the defualt one
Modeling
Fast Merge – Merges the active/selected verts to the vert nearest mouse position with 1 Key
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Connect – Connects Edges/Faces like in Maya/3ds Max ** Shift 1** image
Game Art Toolkit
CAD Decimate – Tool to decimate very high poly meshes image
Auto LOD – Tool to quickly create LODs
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Quick Bake Name – Tool to quickly create bake names for high and low poly objects
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Polycount List – Realtime poly-count statistics of objects in the scene with filtering options.
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Toolkit Panel
Adds new Modeling and utility operations to to the Toolkit Panel image
Snap to gridfloor – Snaps the selected objects to the floor, Hold Alt – Individual, and Ctrl for Fast Mode in Object Mode, Alt 3 Snap to Floor
Duplicate Linked Modifiers – Duplicates the selected objects and creates a modifier instance that will have the linked modifiers from the original mesh. This means any changes of the original mesh will be replaced on the new duplicated mesh in real time. This is also works in Modifier List, making it even more smooth to use! Duplicate Linked Modifiers
Laggy Booleans is now optional! – Turning off Live Booloens will pause the boolean evaluation during transform until you have confirmed. Massivly helps with performance with very heavy modifier stacks and keeping everthing more interactive. image Perfomance is the best when not using gizmos to move the object, instead use G, R, S
Smart Apply Scale – Apply Scale to Objects withoute destroying the objects modifers scale, even works with Geomtry Nodes! image
Triplanar Uvs Modifier – (Box Projection UVW in 3ds Max) image Quick Export – Exports the currently selected meshes
Attributes Operations – Adds new buttons to the attributes panel, simplifies and makes it more similar to how adding/removing vertex groups works.
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Viewport Meny
Viewport Overlays Menu for quick acces to settings + Silhouette Mode Toggle on Alt V
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Outliner Options – Extra options in the outliner to make it more convenient to use image
Auto Select in Outliner (will focus on the object in the outliner)
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Collapse Unselected Collections
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Material Utilities
Material Index Panel – Tool to sort and assign Material Indexes after a index list. Useful for when exporting models to 3ds Max when using multi materials. image
Material List – Easy assigment of materials in Object and Edit Mode on Alt M image
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