By | January 30, 2025

Blender Addon for UV Editor which aims to cover all sorts of operators for working with UV

Quick Snap – allows you to transform an island or geometry elements by Vertex, Edge Center and Face Center. There are two methods of calling the operator via the keys:

V – quick start, the nearest transformation element is selected immediately
Alt+V – here you can safely select the necessary element and change the modes to Island or Element mode

Stack – overlap islands with similar geometry

Weld – [W] connects selected vertices by common vertexes, if there is nothing to connect, it works as Stitch

Alt+Weld Button – connect by distance

Stitch – [Shift+W] connects islands to each other, preserving the islands’ proportions. When called via keymap with sync enabled, the target island becomes the closest.

Alt – finds all common island edges that have at least one face selected, and connects through them.

Unwrap – differs from the built-in operator in that it unwrap inplace.

Relax – combination of minimize stretch and unwrap borders.

Cut – [C] – sets mark seams by border selection and at the same time expands the island

Quadrify – [E] align selected UV to rectangular distribution

Straight – [Shift+E] straighten selected edge-chain and relax the rest of the UV Island

Sort – sorts islands, also aligns for more compactness.

Axis – default is auto, which gives double priority to width, from the original boundary box
Reverse – sorting by Increasing
Orient – aligns the islands, making the sorting as compact as possible
Overlapped – saves overlaps of islands
Subgroups – creates subgroups of sorted islands by type
Distribute – similar to Sort, but the goal is to arrange the islands evenly according to the original position

Space – creates an even distance between the pivots of the islands

Break – divides islands by angle, by Mark Seams, Mark Sharps, Material ID

Crop – proportional tile filling

Fill – it is similar in everything with Crop, but without preserving the proportions

Orient – orients islands along the axes, maximally filling the area according to the boundbox. In a 3D viewport, it .

Orient3D – orients islands according to world coordinates.

Align – straightens, moves islands or vertices, places a 2D cursor on bound boxes, etc.

Random – randomly transforms islands to break down repetitive patterns.

Linked – [Ctrl+Shift+Mouse Scroll] – Select Linked

Cursor – Select by Cursor

Border – Select border edges

Border by Angle – Select border edges by angle from 2D

Inner – Select inner edges by mark sharps, angle

Square – Select square, horizontal or vertical island

SyncUVToggle – [~] toggle sync mode with element selection preserve

SplitUVToggle – [Shift+T] open, close, toggle UV or 3D View area

Downloads: show love to dev by purchasing if you can afford it

IF THE LINKS ARENT WORKING, THEN PLEASE ACT LIKE A GROWN UP AND MESSAGE ME/ COMMENT HERE OR ON DISCORD AND I WILL UPDATE THESE LINKS QUICKLY! MAKE SURE YOU DOWNLOADING PROPER FILE WITH PROPER EXTENSION LIKE .ZIP OR .RAR

Filename:UniV v2.8.0 vfxMed.zip – 139 KB

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