Blender Addon for UV Editor which aims to cover all sorts of operators for working with UV
Quick Snap – allows you to transform an island or geometry elements by Vertex, Edge Center and Face Center. There are two methods of calling the operator via the keys:
V – quick start, the nearest transformation element is selected immediately
Alt+V – here you can safely select the necessary element and change the modes to Island or Element mode
Stack – overlap islands with similar geometry
Weld – [W] connects selected vertices by common vertexes, if there is nothing to connect, it works as Stitch
Alt+Weld Button – connect by distance
Stitch – [Shift+W] connects islands to each other, preserving the islands’ proportions. When called via keymap with sync enabled, the target island becomes the closest.
Alt – finds all common island edges that have at least one face selected, and connects through them.
Unwrap – differs from the built-in operator in that it unwrap inplace.
Relax – combination of minimize stretch and unwrap borders.
Cut – [C] – sets mark seams by border selection and at the same time expands the island
Quadrify – [E] align selected UV to rectangular distribution
Straight – [Shift+E] straighten selected edge-chain and relax the rest of the UV Island
Sort – sorts islands, also aligns for more compactness.
Axis – default is auto, which gives double priority to width, from the original boundary box
Reverse – sorting by Increasing
Orient – aligns the islands, making the sorting as compact as possible
Overlapped – saves overlaps of islands
Subgroups – creates subgroups of sorted islands by type
Distribute – similar to Sort, but the goal is to arrange the islands evenly according to the original position
Space – creates an even distance between the pivots of the islands
Break – divides islands by angle, by Mark Seams, Mark Sharps, Material ID
Crop – proportional tile filling
Fill – it is similar in everything with Crop, but without preserving the proportions
Orient – orients islands along the axes, maximally filling the area according to the boundbox. In a 3D viewport, it .
Orient3D – orients islands according to world coordinates.
Align – straightens, moves islands or vertices, places a 2D cursor on bound boxes, etc.
Random – randomly transforms islands to break down repetitive patterns.
Linked – [Ctrl+Shift+Mouse Scroll] – Select Linked
Cursor – Select by Cursor
Border – Select border edges
Border by Angle – Select border edges by angle from 2D
Inner – Select inner edges by mark sharps, angle
Square – Select square, horizontal or vertical island
SyncUVToggle – [~] toggle sync mode with element selection preserve
SplitUVToggle – [Shift+T] open, close, toggle UV or 3D View area
Downloads: show love to dev by purchasing if you can afford it
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Filename:UniV v2.8.0 vfxMed.zip – 139 KB
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