Tips and tricks in ZBrush to make clothes look believable and worn. Practical ways to sculpt a wide range of materials and fabrics in ZBrush. Painting techniques using displacement in Mari and Substance Painter, this will raise the level of believability of the sculpting. The importance of clean topology to achieve the most accurate results. Real world examples and discussion; familiarity with the limitations of Marvelous Designer, ability to solve emerging problems.
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