Quad Remesher is an automatic quad remeshing (or auto retopology) algorithm.
Quad Remesher is available as plugins for:
– Autodesk 3ds Max® software
– Autodesk Maya® software
– Autodesk Fusion360® software
– Modo®
– Blender®
– Houdini®
– (Previously: Cinema4D®)(see FAQ and more informations here)
(integrated natively in Cinema4D R26
(see FAQ to check the compatibility with the versions of each software)
Quad Remesher is available for Windows, macOS and Linux (see FAQ for more informations)
FOLLOW INSTRUCTIONS GIVEN IN DOWNLOAD FOLDER TO MAKE IT WORK ON BLENDER 4
Downloads: show love to dev by purchasing if you can afford it
Filename: Quad Remesher 1.22 patch vfxmed.com.rar
Downlead Link: https://www.file-upload.org/wofrjj0xz8me
last updated 19 oct 2024
NOTE: PREVIOSULY V1.3 WAS POSTED BUT APPARENTLY IT WASNT 1.3 AT ALL, IT WAS SOMETHING ELSE. IT HAS NOW BEEN REMOVED AND THAT MFER DIDNT EVEN ALLOW YOU TO USE IMPORTANT FEATURES LIKE:
- Keep Materials in Retopo object
- Keep Symmetry options
- Hind Input Object option
- Improved execution speed for big meshes
Works perfectly, try to use it once if it doesn’t generate a folder when installed
Bro, your comment saved me !
Use remesh it ONCE after installing and the folder exoside will be generated in programData folder.
You can just create folders from readme Manually without using it
Dont work
you are the problem
how to use on mac?
its not for mac, go buy the program just like u bought mac
This isn’t working!
then try harder and make it work because it works for us apparently (。◕‿‿◕。)
It wasn’t working because it needs “Visual Studio 2013 (VC++ 12.0)” to work properly. You can get it from here
https://learn.microsoft.com/en-us/cpp/windows/latest-supported-vc-redist?view=msvc-170
Failed to download Quad Remesher Engine
join discord and find msgs there to get help
there is no guide
its given inside