By | January 13, 2025

CellFluids is a Geometry Nodes powered addon for simulating fluids.

The simulation is sort of “2.5D”. It is based on the scene’s height field and simulated in 2d grid mesh with displacement applied to it.

Requires Blender 3.6 or newer versions.

Check out the Documentation here.
Features
Fast interactive semi-realtime fluid simulations

Realistic fluids

Lightweight and not resource intensive

Works with both Eevee and Cycles

Baking any state of the fluid to static mesh with flow map

Limitations
It can’t simulate complex and multilayered fluids and splashes, as it is just a plane with displacement.

The simulation is not particle-based, don’t expect fully physically accurate simulations.

Avoid sharp edge geometry for ground, it can stick out of the fluid in some cases.

The ground geometry can’t be animated.

EEVEE

Cycles

Interface

Update 1.5:
Enhanced visuals, updated textures;

Updated simulation algorithm;
Simulating small splashes;
More controls (foam, noise displacement, splashes, effectors);
Dynamic grounds. Same as Ground collection, but can be animated in realtime. Use it to generate waves and block/unblock fluid.
Converting a fluid from old version to new. 

removed

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