By | March 29, 2023

The central design of our model is an accurate and efficient description of the sea surface, based on both cutting-edge results in oceanography and advanced 3D computing techniques.

NOTE: YOU MUST USE BELOW GIVEN TO MAKE IT WORK.

Unreal engine 5 /4.26
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PASTE THIS CODE INSIDE YOUR PROJECT FOLDER’S CONFIG FOLDER / DEFAULTENGINE.INI

[/Script/WindowsTargetPlatform.WindowsTargetSettings]
DefaultGraphicsRHI=DefaultGraphicsRHI_DX12

[/Script/Engine.RendererSettings]
r.SupportSkyAtmosphereAffectsHeightFog=True
r.SupportAtmosphericFog=True
r.SupportSkyAtmosphere=True
r.DynamicGlobalIlluminationMethod=1
r.VolumetricFog.Emissive=0
r.SkinCache.CompileShaders=True
r.SkinCache.DefaultBehavior=0
r.HairStrands.Voxelization.Virtual.VoxelPageCountPerDim=5
r.HairStrands.ComposeAfterTranslucency=1
r.HairStrands.RectLightingOptim=1
r.HairStrands.Tile=1
r.HairStrands.Visibility.WriteVelocityCoverageThreshold=0.9
r.DefaultFeature.AntiAliasing=2
r.TemporalAASamples=8
r.TemporalAACurrentFrameWeight=0.4
r.Tonemapper.Sharpen=0.5
r.TemporalAA.Algorithm=1
r.TemporalAA.Upsampling=True
r.HighResScreenshotDelay=8
r.DefaultBackBufferPixelFormat=4
AllowAsyncRenderThreadUpdatesEditorGameWorld=1

[SystemSettings]
r.Water.SingleLayer.RefractionFullPrecision=1
r.GenerateMeshDistanceFields=True
r.DistanceFields.MaxPerMeshResolution=256
r.AOGlobalDistanceField.MinMeshSDFRadiusInVoxels=4
r.BasePassOutputsVelocity=False

This is the code required to enable the waves to properly form in Oceanology 5

Downloads: show love to dev by purchasing if you can afford it

IF THE LINKS ARENT WORKING, THEN PLEASE ACT LIKE A GROWN UP AND MESSAGE ME/ COMMENT HERE OR ON DISCORD AND I WILL UPDATE THESE LINKS QUICKLY! MAKE SURE YOU DOWNLOADING PROPER FILE WITH PROPER EXTENSION LIKE .ZIP OR .RAR

Filename: Oceanology_4.26_Recompiled_For_5.1 VFXMED.rar

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