By | March 7, 2023

The way it works, is by duplicating the current state mesh of your object and linking it to the variant that was created.

! Beware:
You can at any time edit the mesh of a variant (that’s why I added a warning) so make sure that you only edit your base mesh (which is the latest state of your object)

Update Log:

1.4 -Added a randomize variant button, which will give all selected objects a random variant from their mesh variants
-Added a button to the linking menu which allows to copy the data including the mesh variants from the active object to the selected objects

1.3 -Added support for shape keys, vertex groups etc. (a new mesh variant mesh is now a duplicate of the current base mesh, so it will carry all information that the base mesh has. The old way was to create a new mesh which resulted in data loss)
-UI improvements

1.2 -Added a button to delete all variants of the selected objects 

Downloads: show love to dev by purchasing if you can afford it

IF THE LINKS ARENT WORKING, THEN PLEASE ACT LIKE A GROWN UP AND MESSAGE ME/ COMMENT HERE OR ON DISCORD AND I WILL UPDATE THESE LINKS QUICKLY! MAKE SURE YOU DOWNLOADING PROPER FILE WITH PROPER EXTENSION LIKE .ZIP OR .RAR

Filename:mesh_variants_1.0.0 vfxmed.zip

Official Discord : https://discord.gg/M2kqB4M9tG

Recommended link below => FULL SPEED.

https://www.file-upload.com/98kfyb6hj7ad

MIRRORS:

for mega and g drive links – contact admin.

Leave a Reply

Your email address will not be published. Required fields are marked *