A complete toolset for texture processing.
The xTex software works with scanned textures, or with any other image.
Best in class tiling algorithms
Use the most elaborate tools to create seamless textures.
You can select between 3 different algorithms to achieve the best possible result for any use case.
Our algorithms can be used intuitively, based on your input and the individual requirements of the material.
With Synthesis and Pattern Recognition you can even customize the output size and create large textures from small samples.
Tired of Photoshop and Crazybump?
You can now profit from the unbeaten xTex workflow even if you do not own one of our scanners.
Use images from the internet, from a flatbed scanner or a digital camera and create seamless materials* faster than ever before.
Easy recoloring
You have different color variations of one material? No need to scan them seperately – with xTex you can easily recolor your materials.
Internal 3D realtime viewport
Preview your textures and materials inside xTex. You can choose between different geometries and surroundings or even load your own.
The internal renderer is in realtime and OpenGL based. xTex comes with some base geometries (Sphere, Plane and Cloth) and environment textures but you can also load your own. Supported geometry format is Collada (.dae).
Well connected
xTex textures are universal and suitable for basically every 3D software.
For some programs we have built a direct connection* to transfer material data with the push of a button.
In addition, xTex writes Substance (.sbsar, .sbs) and Nvidia’s MDL (.mdl) files.
Advanced editing with Photoshop
You will hardly ever need it – but xTex integrates well with Photoshop