Arnold 6 Highlights
We first unveiled Arnold GPU as a beta release in March 2019 with support for a set number of features, including shading networks, hair, SSS, atmospherics, instancing, and procedurals. Arnold 6 now rounds out the Arnold GPU toolset with updates across lights, shaders, and cameras:
Improved support for Open Shading Language (OSL)
Improved support for OpenVDB volumes
Textures are now loaded on-demand instead of at the start of the render, helping to reduce memory usage and save time from the first pixel
Time to first pixel is now faster thanks to a number of improvements including more efficient NVIDIA OptiX caching
Bounding volume hierarchy (BVH) memory used by geometry is reduced by as much as 50% for large meshes
A first version of the new Shadow Matte shader has been added to the GPU renderer
Excessive sources of noise have been removed, such as indirect noise in refractions or reflections. GPU noise is now on par with CPU noise when using adaptive sampling, which has been improved to yield even faster, more predictable results regardless of the renderer used.
Most LPEs (39/46 and counting) are now supported
The majority of lights are supported, including portals
All cameras are now supported
Most shaders are supported
Note that at this time, there are still some limitations to rendering with Arnold GPU. You can find more information on supported features and known limitations as well as hardware and drive requirements for Arnold GPU on the Arnold documentation portal.
Downloads: pls buy & support the dev!
INSTRUCTIONS:
Where to copy ai.dll?
Cinema 4D R20\plugins\C4DtoA\arnold\bin
IT DOESNT WORK WITH AMD CARDS.