The Material Texture Loader is a 3ds Max script designed to quickly load in textures, create a material and apply that to your scene. It works well for a PBR texture workflow, but it can be used for any type of texture that needs to be loaded as part of a material.
Features
- Texture channel regonition based on industry standard name filters and customizable names.
- Create all required maps with correct gamma for each corresponding material channel.
- Live material creation and editing, through intstant texure loading, channel assignment, material and map editing.
- Link Mapping and Coordinates for all bitmap and triplanar maps of the same material.
- Add and adjust advances map and parameter setups, like Composite maps for AO and Bump maps, Color Correction map for diffuse, Mapping Channel, Real-world mapping size, Blur filtering, IOR and Material ID.
- Easily apply materials to Selected object, Material editor or Drag and Drop functionality.
- Choose between Vray, Corona, Redshift, Arnold, FStorm, Physical and Standard texture maps and materials.